// TOWN DIALOGUE SCRIPT

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

//???
begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "";
	text1 = "Suddenly, the rasping noise starts again - louder than before, and this time in your own language.";
	text2 = "_You have come, nobody has come for many years - the caverns and island above were barren, empty. You have come._";
	text3 = "You wait for a moment to see if it says anything else, but it just repeats itself...";
	
begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "Who are you?";
	text1 = "_We are the Eternal. Older than these caves, older than the ocean. Once we were many, now but a few. Starved to death, here, in this place. This place you have come to is a prison, our prison, but you will free us._";
	text2 = "As the voice grates on, you notice that two of the angel statues have moved behind you, blocking your retreat...";
	code = set_terrain(34,21,441);
	set_terrain(37,21,441);
	break;	
	
begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "A prison? You're convicts?";
	text1 = "The rasping stops for a moment before spitting out two words.";
	text2 = "_Yes. Murderers._";
	
begintalknode 4;
	state = 3;
	nextstate = 4;
	question = "You still didn't tell us who you are.";
	text1 = "_We are the Eternal. We are the stone around you, the dust in the air. We are old, and survive through hiding. The angels you see behind you are our form when we are observed - to be looked upon locks us in stone.";
	text2 = "_It is a blessing - it is impossible to kill a stone. And then, when your back is turned, we move. We become free, and fast, and deadly. We feed upon you. Not you, but others._";
	
begintalknode 5;
	state = 4;
	nextstate = 5;
	question = "Not us?";
	text1 = "_No,_ the voice muses. _You will free us from this prison. For this we will spare you. We are trapped on this island - trapped by the crystal before you. As long as it remains, so must we. You will break it for us._";
	
begintalknode 6;
	state = 5;
	nextstate = 6;
	question = "Why can't you break it?";
	text1 = "_The rock lives. To approach it would freeze us as statues._";
	
begintalknode 7;
	state = 6;
	nextstate = 7;
	question = "So you can't be seen at all? Not even by yourselves?";
	text1 = "There is a long silence. Finally, the voice responds. _No. To look upon ourselves, or others like us, would freeze us into stone.";
	text2 = "_Enough. We have waited centuries, we have stripped the island of flesh. Free us, and we will feed._";
	
begintalknode 8;
	state = 7;
	nextstate = 8;
	question = "And if we don't?";
	text1 = "_You will die. We will tear you, bleed you, feast upon you. You can watch some of us, but not all. You will free us._";
	text2 = "The voice grows silent. You suspect you don't have any choice in the matter - hopefully, once you break the large crystal spire the _Eternal_ will keep their word and spare you...";
	code = set_flag(250,1,1);
	end();
	break;
	